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why not bluff and force the opponent to accept poisoned gifts
and clever card play
you will sometimes discover underground lakes and ore or ruby mines that will help you enrich yourself
You can use one or both
la plus avancée sur Mars
Tapestry: Plans & Ploys (anglais) Gabby Ruenes why not bluff and forceINFORMATIONS Designer : Jamey Stegmaier Artiste : Andrew Bosley diteur : Stonemaier Games Nombre de joueurs : 1 5 ge : 12 ans et + Playing Time : 90 120 minutes More Info : BoardGameGeek(anglais) DESCRIPTION Choose from a variety of new civilizations, pursue individual achievements to add landmarks to your capital city, and sneakily interact with the opposition in this first expansion for Tapestry.
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